A breach has been opened between your world and an evil place called the Roots. You have made it your mission to close the breach once and for all.
Fight your way to the old church, through the strange woods surrounding it. It is said that terrible creatures lurk in there ... They could compromise your plans. If you fail to enter the church in time, you will regret every step you took on this cursed ground.
There is a way for you to stay safe and sound. You possess the most archaic form of magic: salt. Drawing lines along the path between you and them should be enough to keep the monsters away for a while. But beware, this magic is not as powerful as the forces that haunt this place. Salt once set will not protect you forever.
Arrow keys or WASD to move
Left mouse button to draw with the salt
E ; Space ; Left mouse button to interact
No key to run. You won't run away.
If you are a MAC user and the game does not work, I recommend using the itch.io launcher to play the game.
We are in the year 2200, you embody an archeologist exploring an abandoned spaceship left behind by the past humankind.
Thanks to one of your devices, you are able to restore recorded ship data and revive past events aboard. Just like if you were there.
But your investigation takes another turn. The ship is stuck in a magnetic storm zone, and events are sometimes happening by themselves. Some of the recordings are missing,
others are mixed or altered. You're all alone, stuck with memory ghosts.
What happened to the crew? You're about to find out.
PERPIGNAN GAME JAM (2019)
A short game by Khamelot
With music and sounds by Masami Komuro
Explore an abandoned data center built by your ancestors thousands of years ago.
Move around in the dark and cooperate with a bat to explore the place.
Maybe you will find a way to finally stop the core.
This game has been made in 48 hours during the Perpignan Game Jam event.
It takes about 5-10 minutes to complete the whole story.
Arrow keys or WASD to move
Mouse left button to look around
Enter or E to interact with the machines
Under the bed is about you finding your way, groping. It is about this fear of the dark we have all known and that some of you may still encounter today. You play a child waking up in their bedroom, plunged in absolute darkness. No luck, it's impossible to get back to sleep. Through the eyes of this child and their imagination, what should be a simple, but slightly scary walk through the house might quickly turn into a nightmare.
Since its release, this game has received rather positive feedback. He was invited to be exposed to FILE 2018 (International Electronic Language Festival), in the exhibition FILE ONLINE GAMES to be held from July 3 to August 12 in São Paulo.
The principle is simple : You move in the dark and you can only see what is around you when the game is paused. Be aware, it's not a platformer with holes to be avoided everywhere. You'll need to observe, memorize and think in order to resolve simple puzzles.
This game is made with a passion for 2D immersive games, with a lot of sounds recorded in studio and not that many hours of sleep. It is a narrative, but short adventure (approximately 10-20 minutes + an alternate ending), so take your time and enjoy !
Arrow keys to move
Spacebar or Enter to interact
F to Pause (And believe me, you'll need it)
Is an interactive installation set up during my 3rd year at ESAD Valence. It is a participative device about wandering a digital space, resulting in graphic experiments. It consists of a separate space in two parts by a wall. The left part only contains a base on which is placed a computer mouse, and the other has a 32" screen on which are displayed 3 red marks randomly placed.
This project is inspired by the traces left in the wood by the xylophagous insects (in particular by the typograph bostryches). I was particularly interested in the shape taken by these lines, and I looked for how I could restore them on various supports to keep the graphic interest.
PERPIGNAN GAME JAM (2018)
1st price & Public award
Collaboration with the architect Dimitri Namri
Perspectives is a gaming and reflection experience around the question of the mental projection of spaces. It has been conceived through the collaboration of two different trades brought together by a Game Jam: An architect and an independent game creator.
We invite the player to explore architectural sites through an adventure of Urbex. He embodies an avatar exploring a factory which seems abandoned, and of which he will discover the secrets during the progress of the game.
By exploring the site in the form of architectural plans, the player explores his environment twice as much: both from above and sideways. He will have to understand his environment to solve simple puzzles.
It is a prototype with real architectural plans designed and integrated into the game. It is unfortunately a very short game given our small team and the duration of the jam. But we have many other ideas of mechanics and puzzles that we could integrate if we wish to continue this small project further.
Gardens say a lot about who you are.
Jardin is a poetic and procedural walk on an endless lake, with segmented parts of XIX's french poems. Wander and build your own garden, with your unique path.
This game was made during Global Game Jam 2019, with the two following diversifiers :
- Keep it simple
Arrow keys to move
Shift to run
Enter to create
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