We are in the year 2200, you embody an archeologist exploring an abandoned spaceship left behind by the past humankind.
Thanks to one of your devices, you are able to restore recorded ship data and revive past events aboard. Just like if you were there.
But your investigation takes another turn. The ship is stuck in a magnetic storm zone, and events are sometimes happening by themselves. Some of the recordings are missing, others are mixed or altered. You're all alone, stuck with memory ghosts.
What happened to the crew? You're about to find out.
PERPIGNAN GAME JAM (2019)
A short game by Khamelot With music and sounds by Masami Komuro
Explore an abandoned data center built by your ancestors thousands of years ago. Move around in the dark and cooperate with a bat to explore the place. Maybe you will find a way to finally stop the core.
This game has been made in 48 hours during the Perpignan Game Jam event. It takes about 5-10 minutes to complete the whole story.
Under the bed is about you finding your way, groping. It is about this fear of the dark we have all known and that some of you may still encounter today. You play a child waking up in their bedroom, plunged in absolute darkness. No luck, it's impossible to get back to sleep. Through the eyes of this child and their imagination, what should be a simple, but slightly scary walk through the house might quickly turn into a nightmare.
Since its release, this game has received rather positive feedback.He was invited to be exposed toFILE 2018 (International Electronic Language Festival), in the exhibition FILE ONLINE GAMES to be held from July 3 to August 12 in São Paulo.
The principle is simple : You move in the dark and you can only see what is around you when the game is paused. Be aware, it's not a platformer with holes to be avoided everywhere. You'll need to observe, memorize and think in order to resolve simple puzzles.
This game is made with a passion for 2D immersive games, with a lot of sounds recorded in studio and not that many hours of sleep. It is a narrative, but short adventure (approximately 10-20 minutes + an alternate ending), so take your time and enjoy !
Is an interactive installation set up during my 3rd year at ESAD Valence.It is a participative device about wandering a digital space, resulting in graphic experiments.It consists of a separate space in two parts by a wall.The left part only contains a base on which is placed a computer mouse, and the other has a 32" screen on which are displayed 3 red marks randomly placed.
This project is inspired by the traces left in the wood by the xylophagous insects (in particular by the typograph bostryches).I was particularly interested in the shape taken by these lines, and I looked for how I could restore them on various supports to keep the graphic interest.
The interactive installation invites, by binomial, to place each one on each side of the device. The one in front of the video restitution will have to give help the other navigate with oral instructions. During the whole operation, the person connecting the points must keep the mouse click activated. If they drop it, no matter how many markers are attached, the device will take a screenshot of the plot before erasing it and randomly moving the 3 markers. Each track is preciously preserved, producing a collaborative set of graphic creations presented in the same way as the xylophagous insect tracks.
Although the binomes are sometimes very cohesive and produce very similar patterns to the bark beetles, others transform them completely due to a misunderstanding of the indications or even a desire not to follow the instructions given to them. They then produce new unique patterns. True wanders on the digital medium and poetic diversions of the installation.
PERPIGNAN GAME JAM (2018)
1st price & Public award
Collaboration with the architect Dimitri Namri
Perspectives is a gaming and reflection experience around the question of the mental projection of spaces. It has been conceived through the collaboration of two different trades brought together by a Game Jam: An architect and an independent game creator.
We invite the player to explore architectural sites through an adventure of Urbex. He embodies an avatar exploring a factory which seems abandoned, and of which he will discover the secrets during the progress of the game.
By exploring the site in the form of architectural plans, the player explores his environment twice as much: both from above and sideways. He will have to understand his environment to solve simple puzzles.
It is a prototype with real architectural plans designed and integrated into the game. It is unfortunately a very short game given our small team and the duration of the jam. But we have many other ideas of mechanics and puzzles that we could integrate if we wish to continue this small project further.